Pike and Shot

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Pike and Shot

sam_acw
Administrator
Pike,Pistol&Powder_1.2.pdf{

Just thought I'd put these up here as well - my pike and shot rules which I've been tinkering with on and off for a few years.
Any feedback's gratefully received.
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Re: Pike and Shot

Manycubes
Administrator
I have a question on your movement rates. Let's say a Regular Calvary unit with a move of 180mm moves 100mm in the open and then enters and exits a “25%” terrain which is 2mm wide.

How many millimeters of movement would the Calvary have left upon exiting the terrain feature?

In the Pz8 rules we could never figure out how to do this so I made up the rule that all units must end their movement for the turn when entering these types of terrain. Movement in and out of the terrain feature is then determined by the terrain.
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Re: Pike and Shot

sam_acw
Administrator
It might be easier to play it as losing 25% of their move rather than it costing 25% extra - I'll give it some thought as that's a good question!
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Re: Pike and Shot

panzer8
Administrator
About movement in Pz8 rules, the distance is determined by the terrain that the unit is crossing.

For example a Medium Tank unit (in the Pz8 WW2 rules) moves 4" in open ground; let's assume it moves 2" than enters rough ground; it can move a further 1" (that counts as 2" in open ground).

Opposite example: the same unit starts in rough ground, moves 1" (that counts as 2" in open ground) then enters open ground, it can move a further 2".

Another example: a Medium Tank unit along a road, it moves 4" (that count as 2" in open ground) then exit the road, it can move a further 2" in open ground or 1" in rough ground.

At least this is how i play it




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Re: Pike and Shot

sam_acw
Administrator
I think I should simplify that bit a little  - maybe just a straight deduction for crossing a terrain feature i.e. -3" for going through a wood.

Any ideas or comments about the rest of the rules?