Here is a summary of some house rules made by other wargamers and discussed in the Pz8 Yahoogroup and in the Pz blog... do you have other ideas / modifications / improvements to the Pz8 wargaming rules ? Publish them here, I want to see!
Pz8 WW1 Divisional Rules – House Rules by Alan Saunders1) Preliminary Bombardment cost is 2AP instead of 3 AP
2) Assaults from more than one square cannot be combined. However the defendere takes a – 1 for each assault they fight against in the same turn. In addition, all AP allocated to the first assault are kept – neither the attatacker nor the defender adds new AP for the subsequents assaults. You reroll the dice each time, though (same for MGs). In other words, the AP allocated to assaulting a square counts for all assualts made against that square in that turn.
3) the attacker (only) roll a D6 once both assault totals are determined, getting a
-1 to their total on a 1-2 and a +1 on a 5-6.
4) in the basic scenarios, instead of having 18 trenches, 12 wire and 3 bunkers, each side gets 6 + 2D6 trenches, 6 + 1D6 wire and 1D3 bunkers.
Legio VIII - House Rules by Lex+ 1 for attacking with pilum and similar htw;
- 1 for mounted fighting Elephants (Monsters & Flying Creatures in the fantasy
version)
+ 1 for unit rallying, if supported by 2 other friendly units within 2”
cavalry can pass light infantry
The Giant Spider From Outer Space – House Rules by RobHeroes: move 1D3, range 6 inches, get +1 to attacks like jeep/tank / 3 points
Morale: add + 1 for each subsequent Moral roll